Howard Stringer Remarks Chairman and Chief Executive Officer, Sony Corporation of America
President, Sony Broadband Entertainment
This has been an important year for Sony Broadband Entertainment. By implementing a broad restructuring program and aggressively pursuing new growth opportunities, we were able to achieve a strong overall financial performance in 2001. In the years to come, we will continue to operate our entertainment assets in a profitable manner while prudently investing in the development and deployment of digital services. As my colleagues have already pointed out to you today, digital services are an integral part of Sony's strategy. Entertainment content, whether music, television, film or games will be the "proving grounds" for deployment of digital services to the consumer across Sony devices.
Let’s get started. Rob and I will provide you with a broad overview of our
entertainment assets and our corporate strategies and then Tommy (Mottola, Chairman
and CEO, Sony Music Entertainment) and John (Calley, Chairman and CEO, Sony
Pictures Entertainment) will go into further detail describing each of their
respective operations.
The ballast of any successful entertainment company is its content library.
Sony Pictures has over 4,400 films with over 25% of that number produced since
the 1980's. Our television library has over 80,000 hours, giving us enough content
to program a network 24 hours a day, for almost ten years without a single commercial
interruption. Yes, and that's also without repeating a single show.
Our motion picture strategy is about building brands, nurturing our studio
talent, and leveraging existing franchises. This strategy is demonstrated through
our current release slate, which we feel is one of the strongest in our company's
history. With long anticipated films such as Spider-Man, MIB2, Stuart Little2
released or on deck, and other forthcoming releases such as I Spy, Charlie's
Angels 2 and Bad Boys 2, we are playing not only to win but to sustain consistent
financial performance. A strong slate of movies not only provides a solid revenue
stream from the box office, but also provides the horsepower to drive video/DVD
sales, international distribution, worldwide syndication and other channels
for repurposed content. Panic Room gave us a record-breaking Easter week-end
opening of over $30 million and it is on its way to the $100 million mark in
the domestic market alone. We had another film that opened last week…what was
it called…John, didn’t you open a movie last week? What was it called? That’s
right, Spider-Man. It had a record-shattering $114 million opening weekend,
the largest opening weekend in the history of the film business.
Over the past year, we executed a broad structural reform project at SPE with
a focus on three key areas:
- Redefined Television Group Poised to Succeed in Today's Environment:
First, we proactively dealt with industry challenges by redefining our strategy,
structure and management team. We now have a business truly focused on R-O-I
and not on a meaningless race for market share in Variety magazine’s annual
pilot count.
- Reduced Corporate Overhead: Second, we reduced corporate
overhead.
- I/T and Library
Digitization Enhancement: And finally, we built out our international IT
infrastructure to serve our increasingly globalized business portfolio and we
launched a program to accelerate our re-mastering and digitization efforts of
our content library. The goal of this effort is to fulfill increasing demand
for high quality digital content from existing cable and satellite networks
as well as preparing for broadband services. I am confident that this will be
money well spent.
Another area that is unique to Sony Pictures is its global Pay-TV
operations. With over 150 million subscribers across 22 networks operating in
64 countries, these assets provide not only a global presence for Sony Pictures,
but also another mechanism to harvest our library.
An area of great pride for me is the work being done by Sony Pictures Digital
Entertainment (SPDE). SPDE is our holding company for our online games, SPE-based
digital services, and our Computer Graphics Imaging operations. Almost all of
our competition has either exited or drastically downsized their digital businesses.
With patience and prudence I believe that SPDE will provide benefits to Sony
that can be enjoyed across each of our operating divisions. You'll see examples
of this later today. Already, Imageworks, our in-house CGI facility, and Sony
Online's Everquest multiplayer game were profitable this year.
As with our Pictures operations, Sony Music is about building brands, nurturing
talent, and preparing for the digital age.
With operations in more than 50 countries, Sony Music has established itself
as a truly global music company. Our team led by Tommy Mottolla, with Mel Ilberman,
Bob Bowlin, Michele Anthony, and Kevin Kelleher at Sony Music, Donny Ienner
at Columbia, and Dave Glew and Polly Anthony at Epic has the longest average
tenure in the business.
SME gives new meaning to the "think globally, act locally strategy".
A significant portion of our current top artists in the U.S. were first nurtured
by a Sony Music overseas operation.
One of the distinguishing characteristics of Sony Music versus our competition
is our global revenue mix. We continue to have one of the most balanced market
share distributions in the industry and have leading positions in the top territories.
These rankings you see here speak for themselves (#2 in North America,
#1 in Japan, and #1 in Latin America).
Over a year ago Sony Music began a significant rationalization program streamlining
its U.S. manufacturing operations and its worldwide label structure to optimize
efficiencies and to maintain solid margins.
No other music company in the industry has a sister company affiliation with
a leading, branded, consumer electronics company but Sony Music. As a content
producer and technology provider, Sony is best suited to provide digital solutions
that are simple to use for the consumer and also protect artists' rights. Our
customers are frustrated with the speed of deployment of these solutions and
we must, and we will, fix that. We have made this Sony Music's number one priority,
and we are making progress. You will hear more about that from Tommy (Mottola)
and Bob (Bowlin, Chairman, Sony Music International) in a bit.
History will continue to prove that technology innovations, larger capacity
data storage mediums and higher speed distribution networks will only boost
the value of Sony's digital content libraries. Whether we distribute our content
via CD, DVD, cable and satellite today, or repurpose it for high definition
displays or wireless distribution tomorrow, our networks, distribution, and
devices enable us to financially mine our high-quality digital libraries for
many years to come. In turn, our libraries make those new networks and devices
more compelling to watch or listen to.
The explosion of niche-oriented digital cable networks has increased the industry's
thirst for content. Whether it is science fiction channels or westerns, we are
reaching ever deeper into our content vaults. Cowboy stars from the 1940’s are
now back on their ancient saddles and riding onto a digital cable channel near
you.
The first services you are going to see massively deployed across those devices
are ones based on our entertainment content. Here are some examples of compelling
services and product combinations that will be available later this year.
The first example lies in our hugely popular and profitable PC-based Everquest
multi-player online game franchise. Translating a globally known brand in the
PC environment to the networked PS2 platform will boost not only the Everquest
subscriber base, but also support PlayStation's new online subscriber business
operations.
With the recent introduction of our next-generation mobile phones, both Sony
Pictures and Sony Music now have the ability to wirelessly deliver media content
directly to consumer’s mobile devices. This service has already been deployed
with downloadable ringtones and very soon, users will be able to download upcoming
film trailers.
Currently, consumers are given little direction on how to successfully and
legally procure music off the Internet and distribute it to a portable device.
Later this year the NetMD will be the first digital music device to be fully
integrated and bundled with pressplay’s music download service offering. A combination
that allows consumers to enjoy portable and secure music content moments out
of the box.
Finally, we expect our pre-installation of VAIOs with Everquest and Screenblast
will create recurring content billing relationships between Sony and the owners
of the 2 million VAIO computers we sell every year. We are also looking forward
to bundling our video download service, Movielink, with VAIOs. A wireless adapter
will enable you to beam the content from your PC to your television monitor,
the device on which these films should be enjoyed in the first place.
These examples set forth a common goal that is shared among all our operating
companies: To develop and maintain a direct and interactive relationship with
our customers via digital services.
Over the past year we have made great strides in unifying our marketing efforts
to create value and increase brand exposure across the operating divisions.
Leveraging the success of one brand to promote the exposure of another company
asset is something that Sony is well-positioned to do and which few companies
can replicate successfully.
Since Sony's inception, the power of brands has always been understood and
nurtured. Sony's unsurpassed ability to market and build brands began with our
electronics business with globally-recognized trademarks such as “Trinitron,”
“Walkman,” “Wega,” and “Playstation.” Now this skill has been extended across
all of our operating companies.
For example, each of you have probably been exposed to hundreds of Spider-Man
images over the last several weeks with our broad range of licensing agreements
and promotional tie-ins, including Dr. Pepper, Carl's Jr., Cingular Wireless,
Target, Wal-Mart, Kellogg, and Hershey’s chocolate.
A specific instance of our work here is with Cingular Wireless which
uses Spider-Man to promote its wireless services. The Spider-Man accessory bundle
features a Sony-Ericsson phone, a unique Spider-Man faceplate and a holster.
Cingular’s ads feature this bundle and even proclaim that the film is in theaters
now. And just last month, The Wall Street Journal called SPE’s film, “Panic
Room,” a “virtual showcase of Sony products.” I’m not sure whether they were
applauding or complaining.
Another concrete instance of cross-fertilization is exemplified by our success
in nurturing key talent relationships. Over the past few years we have leveraged
our breadth of assets to keep talent happy and to help ensure they remain within
the Sony Family.
Since her 1995 film debut for Columbia Pictures in “Money Train” Sony has helped
foster Jennifer Lopez’s acting and later music talent into one of the most popular
talents of the early 2000's. Her recent album “J to Tha L-O” has been on the
“Billboard R&B/Hip-Hop” charts for 10 weeks straight. Her next film for
Sony, “Enough” opens May 24th.
Overall, by the end of this fiscal year, Jennifer Lopez vehicles will have
generated nearly $600 million dollars in revenue across our music and picture
companies.
Another example is Will Smith. Since his relationship with Sony started in
1995 with his Sony Pictures debut of “Bad Boys” and then his 1997 Sony Music
debut album, “Big Willie Style,” Will Smith has quickly become a key talent
relationship that Sony will continue to nurture. He played a lead role in “Men
in Black,” Sony Picture's highest grossing film of all time, at least until
Spider-Man surpasses it this weekend. As you will see for yourself in a few
minutes, we are confident in his ability to repeat his performance with MIB2
and the accompanying soundtrack.
Overall, by the end of this fiscal year, Will Smith vehicles will have generated
over $1 billion dollars in revenue across our music and picture companies.
A final example of inter-company cooperation is “Charlie's Angels.” Supporting
the release of that film was a timed release of Destiny's Child movie soundtrack
single “Independent Women” which features direct lyrical connections to the
movie. John believes that the Drew Barrymore / Cameron Diaz hit launched Destiny's
Child, and Tommy believes it was the other way around. I don’t care and I am
not going to get involved. They both were profitable hits for Sony and they
are going to do it again next year with Charlie's Angels 2. We are also planning
an animated series to be broadcast on MTV.
Cross-fertilization efforts are not only a marketing phenomenon
but also occur on an operational level as well. An example is supply chain
management. In the case of our disc manufacturing operations, Sony has undergone
considerable transformation to consolidate our disc manufacturing operations
so that we can increase plant utilization and share distribution facilities
and transportation services. Several of our music disc pressing plants are also
producing DVD's for Pictures and PS1 and PS2 discs for PlayStation. By next
year Music, Pictures, Computer Entertainment and Electronics will begin sharing
a common warehousing and distribution system as well.
To lead you through some of the details of the operational and structural reform
initiatives we have done here at Sony Corporation of America, and to provide
you with a financial overview of our entertainment operations, I would like
to introduce Rob Wiesenthal, Executive Vice President and Chief Financial Officer
of Sony Corporation of America.