Frequency™ Adds Four Premier Artists to Bass-Thumping Musical Gaming Experience Exclusively on PlayStation®2

Sony Computer Entertainment America Inc. - 07/18/2000

Sony Computer Entertainment America Inc. announced today four new premier bands have agreed to provide music and video content for the much anticipated upcoming musical software title, Frequency™, exclusively on the PlayStation®2 computer entertainment system. Adding to the already stellar line-up of artists, such popular artists as Paul Oakenfold, Roni Size, Lo Fidelity All Stars and Fear Factory have agreed to add tracks and video content for Frequency. Setting the stage for the next generation in musical gaming, Frequency lets gamers take part in the music revolution by mixing and re-mixing songs from top bands in a unique new interactive gaming experience.

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Exclusive tracks by Paul Oakenfold, a pioneer of house/trance music, and Fear Factory, an extreme alternative band that crosses the barriers of dance, industrial and metal, add to the breadth of the musical genres that make up the immersive gaming experience in Frequency. Along with the high-energy big-beat group Lo Fidelity All Stars, drum and bass producer Roni Size, Paul Oakenfold and Fear Factory highlight the strong support for Frequency. Other top-named bands that have already signed on to participate in Frequency are major recording artists including Crystal Method, BT, Juno Reactor, DJ Qbert and Dub Pistols.

Developed by Harmonix, Frequency is an addictive game that will keep gamers and music enthusiasts in tune with the most addictive musical gameplay experience ever. Combining hits from multiple genres such as Electronica, House, Rap, Trance, Drum and Bass and Alternative Rock, Frequency offers a breadth of music to appeal to all audiences.

"The amazing line-up of artists in Frequency provides music and video game fans alike with endless hours of energetic and bass pumping tunes to master and remix. The rhythmically addictive gameplay will keep players entertained for hours," said Ami Blaire, director, product marketing, Sony Computer Entertainment America Inc. "With the addition of bands like Paul Oakenfold, Fear Factory, Roni Size and Lo Fidelity All Stars, Frequency will certainly appeal to the mass audience and give gamers the power of taking part in the music revolution through this interactive gaming experience."

In Frequency, players are called to keep tempo with and remix songs from many different instrument types such as drums, bass, guitar and vocals. If matched correctly, players can then freestyle and create their own music. Focusing on the thrill of creating and mixing music, Frequency provides an addictive gaming and musical environment for hours of bass-thumping grooves.

Frequency allows players to choose from many different music genres as well as compete in eight unique arenas filled with special visual environments. Six different game modes allow players to mix music, play against four other players in an attempt to accurately perform music faster than opponents, or just play solo remix mode. The stunning 3D graphics and unique gameplay elements create an exciting, fast-paced musical environment that will challenge and entertain gamers and music enthusiasts as they try to keep the beat with headline recording artists.

There will be more than 20 diverse songs in Frequency, as well as unique video content. Starting with one instrument, such as drums, players must hit the appropriate buttons at the right time in order to match the rhythm of the song, and incorrect timing will decrease players' time bar. Once this instrument is successfully mixed, players can move on to another instrument, such as guitar and continue through all the instruments, performing all instrumental tracks before the timing bar runs out.

The independent Entertainment Software Rating Board (ESRB) has not yet rated Frequency. For more information about the ERSB visit http://www.esrb.com/ .

ABOUT SONY COMPUTER ENTERTAINMENT AMERICA

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® game console and the upcoming PlayStation®2 computer entertainment system. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, offering the most compelling interactive content and the capability to be used as a network terminal in the coming broadband era.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation game console and develops, publishes, markets and distributes software for the PlayStation game console and the upcoming PlayStation 2 computer entertainment system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly-owned subsidiary of Sony Computer Entertainment Inc.

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SOURCE: Sony Computer Entertainment America Inc.

Contact: Patrick Seybold, +1-650-655-5904, or patrick_seybold@playstation.sony.com, or Ryan Bowling, +1-650-655-3657, or ryan_bowling@playstation.sony.com, both of Sony Computer Entertainment America

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