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Research Engineer, Audio Signal Processing

Position Summary Sony has created life-changing values to fill the world with emotion through the power of creativity and technology.
At Sony R&D Center we've contributed to Sony's various products and services to create Kando and social value with our technological power and expertise.
Our audio research group in R&D Center focuses on development of cutting-edge audio signal processing technology to create next-generation products and services.
Our research engineers work with those from diverse professions and work on exciting range of projects including: developing real-time signal processing technology integrated with ultra-low latency hardware, prototyping loudspeaker array system to create immersive spatial sound fields, and investigating machine learning applications to audio-related complex problems.
We're looking for a research engineers who are interested in sound, audio, and music, and have strong passion and will to contribute to Sony's activities.
As a research engineer, you will work on one of the most critical project in our group with certain contribution to our future research program and business.
Responsibilities Sony's current mission is "Fill the world with emotion, through the power of creativity and technology". As R&D division exploring sound and acoustic research, we believe it is necessary to develop new sound technologies for entertainment in addition to the consumer audio products we have contributed to. To this end, we are considering strengthening machine learning and acoustic simulation, especially as an approach to technology, in addition to conventional signal processing technology. We are recruiting people who meet this objective.
Specifically, there is a need for accurate and real-time simulation technology for Spatial audio. A wide range of subjects are covered, including estimation of HRTF (Head Related Transfer Function) required for virtual sound image localization, estimation of sound behavior in a room by wave propagation, and vibration simulation of loudspeaker and microphone mechanism. And while this has traditionally been done in modeling, it's also possible to get new efficiencies by working on the latest methods using machine learning.
During the internship period, we expect that interns will tackle the development of novel methods based on state-of-the-art research papers.
Required qualifications ■Minimum qualifications
・Bachelor's degree in AI/Machine Learning, Computer Science, a related technical field, or equivalent practical experience.
・5 years of experience or professional skills in one or more general purpose programming languages, including Python, MATLAB, or C/C++.
・2 years of experience in fields related to audio or speech signal processing.
・Ability to speak and write in English fluently and idiomatically.
Preferred qualifications ■Preferred qualifications 
・Advanced degree in AI/Machine Learning, Computer Science, Electrical Engineering, or a related technical field.
・First-author publications at peer-reviewed Journal or conference in the field of audio signal processing such as IEEE Transactions, ICASSP, and Interspeech.
・Experience of applying Machine Learning to solve issues regarding Acoustical Physics : Simulation of acoustical wave propagation behavior.
・Experience of handling both research and development.
・Experience of architecting and developing solutions to ambiguous problems.
・The ability to deliver on tight deadlines and adapt to evolving or changing requirements.
・Excellent verbal and written communication skills in English.
・Basic verbal and written communication skills in Japanese, and willingness in learning Japanese.
Product, Service VR/Game sound solution, Sound production solution for entertainment industry, Digital health solution using sound/vibration and Consumer/B2B audio products.
Development Environment Python, MATLAB, C/C++, COMSOL, etc.
Essay Required
Coding Test Not Required
Location Tokyo, Japan
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