Special Interest Group on Computer GRAPHics (SIGGRAPH) is the world's largest computer graphics conference. Tens of thousands of computer graphics experts will be attending. SIGGRAPH is the world's leading venue for presenting new computer graphics technologies and research.
August 09 ~ 13, 2021
(SIGGRAPH-2021 is a Virtual-only Conference)
It is Sony's pleasure to become a Premium sponsor of SIGGRAPH-2021.

Recruit information for SIGGRAPH-2021

Our event information

Recruit information
for SIGGRAPH-2021

Our event information

Recruit information for SIGGRAPH-2021
We look forward to highly motivated individuals applying to Sony so that we can work together to fill the world with emotion and pioneer the future with dreams and curiosity. Join us and be part of a diverse, innovative, creative, and original team to inspire the world.
For Sony AI positions, please see https://ai.sony/joinus/jobroles/.
*The special job offer for SIGGRAPH-2021 has closed. Thank you for many applications.

Our event information
Session 01
Sony Exhibitor Session
We introduce two technologies related to Sony's entertainment. First, we have realized a distributed computing environment using a large number of GPUs to study real-time, unbiased ray tracing. Second, we explain the lightweight motion capture technology which only uses six IMUs to estimate whole-body joint positions and orientations.
Presenter:
Tadayasu Hakamatani - Sony Interactive Entertainment, FTG Tokyo, ATR Dept.
Presenter:
Yasutaka Fukumoto - R&D Center, Sony Group Corporation
Session 03
Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Join artists from Sony Pictures Imageworks and Sony Pictures Animation for an exclusive behind-the-scenes presentation of "The Mitchells vs. The Machines," now streaming on Netflix. This production session will focus on the artistic and technological challenges of creating a visual style that has never been seen before, through the lens of the story of an everyday family's struggle to relate while technology rises up around the world!
Presenters:
Michael Lasker - VFX Supervisor
Alan Hawkins - Head of Character Animation
Nicola Lavender - Look Development CG Supervisor
Lindsey Olivares - Production Designer / Lead Character Designer
Session 04
Digital Creation in the Physical World
- Presented by Unity and Sony's Spatial Reality Display

Technology innovations are crossing the boundary between the physical and digital realms, in ways previously only imagined for some distant future. Some creative businesses are finding efficient ways to work and thrive in this blended world today. In this session you'll hear how filmmakers can interact with a 3D concept as though it were a tangible prop they can hold in their hands, how artists can transport directors into a fully imagined set months before building begins, and how designers can use real-world technologies that merge the physical and digital worlds in media and entertainment. Thaisa Yamamura, Head of Business Development at Sony Electronics joins this panel to discuss how the Spatial Reality Display is changing digital creation.

Technologies &
Business use case
Technology 01
Volumetric Capture Technology
That Goes Beyond Omnidirectional Visualization
Technology 03
Delivering 3D Creators' Visions to Customers the Way They Intended
Technology 05
Revolutionizing Hypothesis Generation
Link: