Brad Spahr

Real-time 3D technology and systems for use in immersive music experiences
Specializes in the creation of Real-Time 3D technology pipelines to support a wide range of immersive content experiences for the music industry including digital humans and performance capture, game development, virtual production, virtual reality, spatial computing, and AI. Exploring real-time 3D technologies for the music industry, with an emphasis on digital human and performance capture pipelines for use in gaming, LBE and video platforms. One Sony Award recipient and 4-time Webby Award winner for immersive music experiences featuring Sony Music Artists.