The press releases on this website are provided for historical reference purposes only.
Please note that certain information may have changed since the date of release.
January 7, 2025
To create a future filled with Kando together with creators:
Showcasing its innovative technologies and initiatives to maximize the value of content IP under the "Creative Entertainment Vision"
Sony Group Corporation ("Sony") will exhibit at CES® 2025, taking place in Las Vegas, Nevada from Tuesday, Jan. 7 (PST), under the theme "Creative Entertainment Vision," the long-term vision for where Sony wants to be in 10 years.
Hiroki Totoki, President, COO and CFO of Sony Group Corporation took the stage at Sony's press conference held on Monday, Jan. 6. Together with a diverse array of speakers, he introduced a number of foundational initiatives leading towards Sony's "Creative Entertainment Vision" including new solutions that enable creative freedom such as a new vehicle processing system, and the latest solutions for spatial content creation. In addition to introducing initiatives in the field of anime to expand the fan community, Sony also highlighted projects for turning game IP into visual works, co-creation with music artists, and new location-based entertainment experiences as measures to expand the world of game IP from multiple perspectives. Among them, the production of an anime series based on the game "Ghost of Tsushima: Legends," the launch of a new manga app "Crunchyroll Manga," and the release month for the drama series "The Last of Us" season 2 were announced.
Additionally, with guest speaker Roger Goodell, Commissioner of the US National Football League, Sony shared the latest developments in the evolution of sports entertainment. In addition, Sony Honda Mobility also unveiled its EV "AFEELA 1," for which it will begin accepting orders from 2025, as an example of mobility innovation.
Totoki closed the press conference by emphasizing that Sony's "Creative Entertainment Vision" involves creators, partners and Sony colleagues working together, to create infinite realities for everyone that will spark imaginations and generate a boundless sense of Kando.
Sony's press conference at CES 2025 can be viewed on its official YouTube channel.
Based on its "Creative Entertainment Vision," the long-term vision for where Sony wants to be in 10 years, the exhibition will focus on the latest technologies and initiatives to unleash the creativity of creators and maximize the value of IP. The booth is structured around the three phases of Sony's Creative Entertainment Vision: "Creativity Unleashed," "Boundaries Transcended," and "Narratives Everywhere." It also features an artistic expression of the future of creation Sony envisions, in which content is born and expanded through co-creation between creators.
This exhibit introduces "PXO AKIRA" for the first time, a new cutting-edge system that transforms the traditional method of shooting vehicles, by enhancing safety, reducing costs, and maximizing creative freedom. PXO AKIRA combines an advanced robotic camera crane with a custom-built motion platform, LED volume technology and an integrated digital twin tool to deliver an all-in-one solution for filming vehicles using Virtual Production in any setting. Additionally, the exhibit will showcase a 3D reconstruction tool that perfectly complements PXO AKIRA, offering the capability to capture real-world environments and transform them into immersive, 3D digital backgrounds.
Sony Corporation announced today the launch of "XYN™," an integrated software and hardware solution designed to support the creation of spatial content. Leveraging unique technologies in imaging, sensing, and display, "XYN" employs proprietary algorithms to accurately capture and reproduce objects, human motion, and backgrounds in real-world spaces, enabling efficient reproduction in a 3D Computer Graphics (CG) production environment and facilitating the construction of flexible workflows. Attendees can experience products and solutions currently under development at the booth.
LEGO® Horizon Adventures™ is a playful and light-hearted story inspired by the world of Horizon and made fully out of LEGO elements. Its theme song, written and produced by mxmtoon, further extends the Horizon franchise in an innovative way, whereby a teaser of the music video will be released at CES. The video leverage assets produced for the game by using Epic Games' Unreal Engine to expand the game into animated content.
This project is an amazing collaboration with mxmtoon's music that crossed the creativity of multiple teams, including Guerrilla, The LEGO Group, Pixomondo, and Sony. At the booth, visitors will be able to play the game and get a sneak peek of the music video, as well as to watch the behind-the-scenes that highlights the creative and production process.
Aniplex Inc. is a comprehensive entertainment company with a wide range of businesses operating worldwide, including the planning and production of video and music works, primarily in the area of animation; game planning and development; theatrical production and distribution; and the planning, production and sales of merchandise.
At the booth, visitors can engage in experiences the themed around the anime series Demon Slayer: Kimetsu no Yaiba, which is based on the manga by Koyoharu Gotoge published under SHUEISHA's JUMP COMICS, and has over 150 million copies in publication. The animation production is by ufotable. The exhibit will include a photo booth that recreates the poster for the movie Demon Slayer: Kimetsu no Yaiba Infinity Castle, the first in a trilogy of films that will be released in theaters worldwide in 2025.
Sony is exploring ways to expand the value of content IP by developing a proof-of-concept for location-based entertainment with various technologies such as video, audio, and haptics to provide creators with new avenues for expression. At the booth, this future immersive entertainment concept features the suspenseful action-adventure game "The Last of Us" with high-definition video, 3D sound and olfactory technologies.