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Creative Entertainment Vision

Interview

Asad Qizilbash
Head of PlayStation Productions & Head of Product at PlayStation Studios

Continuous Support for Creators

Asad Qizilbash, head of PlayStation Productions, oversees the adaptation of PlayStation's original titles into films and TV shows. Known for projects like the 'Uncharted' movie and "The Last of Us" TV series, he shares his vision for the future of gaming and entertainment over the next decade. Qizilbash offers his insights into the evolving world of creative entertainment.

—— What are your predictions for gaming's future and PlayStation Productions' impact on IP adaptation in the next 10 years?

In terms of gaming's future, I envision games becoming more personalized due to advances in technology and AI, enabling customized experiences for each player. Moreover, technological advancements will enhance emotional depth in games by allowing characters to be much more emotive and expressive, fostering more evocative storytelling. That's going to help a whole generation of creators be able to just create so much more emotion in the stories. The focus is going to shift from graphics or visuals to immersive narratives that resonate long after the controller is set down. Regarding PlayStation's role in this evolution, I see it as a destination defined by community and a commitment to quality, unexpected and memorable experiences.

As for IP adaptation, I truly believe some of the most imaginative worlds and creative stories are coming from video games. A sea change is coming where all the great creators are really leaning into video games, since many of them grew up playing games themselves. PlayStation Productions serves as a vessel for top creators to translate their passion for gaming into compelling narratives across various media. While our current focus lies on our bigger active franchises, our extensive library offers a wealth of untapped storytelling potential. Our diverse range of IPs allows us to cater to various audiences, spanning genres from family-friendly titles to horror and sci-fi. We're transitioning from merely adapting game IPs to building global entertainment franchises. We're telling stories, and the game is just one vehicle to tell a story. Each medium, whether film, TV, or location-based entertainment, presents unique storytelling opportunities that we aim to leverage effectively to let the story reach broader audiences. Adapting IPs involves maintaining respect for the source material, and the best way to do that is by partnering with top creators who have respect and passion for the IP. By expanding beyond the confines of gaming, PlayStation Productions aims to enrich the universes of our IPs and engage audiences on multiple levels.

—— How do you foresee the fusion of physical and digital realms shaping future entertainment, particularly in LBE?

I believe the concept of mixed reality will be prevalent moving forward, as technology advances. Visuals from games can now seamlessly transition into location-based experiences, enriching storytelling. Every theme park or LBE venture is essentially about storytelling, not just a little piece of entertainment. Where Sony and where technology can go in the LBE space is to help enhance narratives in physical spaces. Post-Coronavirus, there's a longing for physical connections, making LBE increasingly vital. Extending our franchises into LBE is the next paramount step, leveraging Sony's unique position in gaming, film, and technology. Every project that we've partnered with Sony Pictures on to create TV show or film, we're always thinking of how to adapt it to the next stage, which is LBE. Take, for instance, our adaptations of Uncharted. The game's cinematic essence translated seamlessly into a theatrical film, offering fans a new story while introducing newcomers to the franchise. Then we did two really cool LBE executions, an escape room and a roller coaster, further enriching the Uncharted universe, creating a symbiotic relationship between game, film and LBE.

—— What significant technological advancements do you anticipate will impact storytelling across film, TV, and gaming in the next decade?

I believe technology will democratize storytelling, making it more accessible and inexpensive for creators, and Sony is uniquely positioned to facilitate that. With the level of fidelity in video games now, there's an opportunity to repurpose assets from games for animation and live-action films, leveraging Sony's volumetric and virtual production capabilities. Gaming engines like Unreal are expanding beyond games and being used for virtual production, enabling creators to focus on storytelling rather than logistical constraints. This freedom fosters creativity and allows creators to focus on delivering compelling stories.

Advancements in AI will create more personalized experiences and meaningful stories for consumers. For instance, NPCs(Non Player Characters) in games could interact with players based on their actions, making it feel more personal. This is important for the younger Gen Z and Gen Alpha audiences, who are the first generations that grew up digitally and are looking for personalization across everything, as well as looking for experiences to have more meaning.

—— What educational initiatives do you think are essential for preparing the next generation of creators to thrive in this rapidly evolving landscape of creative entertainment?

Sony's role is threefold: to inspire through our stories and what we do; to demonstrate possibilities by projecting a vision of the future; and to enable creators through technology. By igniting inspiration, illustrating potential, and providing tools, we empower creators to realize their dreams. Our aim is to instill this purpose-driven ethos across Sony, reminding all involved that we exist to bring joy to people's lives. Amidst schedules and costs, we mustn't forget our core mission: to create joy. It's a privilege, a stark contrast to the divisiveness seen elsewhere. At PlayStation, joy remains our guiding principle.

—— What mission or role should PlayStation Productions fulfill in shaping entertainment's future?

I envision PlayStation Productions as a beacon of unexpected, memorable, and entertaining storytelling. We aspire to lead in adapting games to film and TV, showcasing Sony's collaborative power. Our ultimate achievement? The synergy and camaraderie forged through collaboration, defining our collective success.

—— What are your expectations of Sony in supporting and advancing creative entertainment?

I believe Sony's support for creative entertainment should embrace risk-taking. Comfort indicates complacency; discomfort signals innovation. Learning from failures propels us forward. Encouraging creators to explore uncharted territory fosters uniqueness. Trusting creators to deliver greatness, even amidst uncertainty, defines our journey towards excellence.

Profile

Asad Qizilbash, Head of PlayStation Productions & Head of Product at PlayStation Studios, brings over 18 years of experience at SIE, previously serving as Vice President of Games Marketing. With a team boasting over 30 years of combined expertise in TV and film production, and leveraging SPE's extensive experience in film and TV production, Qizilbash ensures unique adaptations of PlayStation IPs like Twisted Metal, The Last of Us, and UNCHARTED resonate with the PlayStation community and beyond.

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