August 31, 2022
April 12, 2022
[Sony Group x Houkago NPO Afterschool] Accepting applications from after-school care organizations to participate in the KANDO Experience Program for fiscal 2022. (25 organizations in Japan)(Japanese language only)
April 15, 2021
[Sony Group x Houkago NPO Afterschool] Accepting applications from after-school care organizations to participate in the KANDO Experience Program for fiscal 2021. (25 organizations in the Kanto and Kansai regions)(Japanese language only)
Sony has been introducing the "KANDO Experience Program" to address the social issue of children's educational inequality in Japan.
Today, there is a widening of the educational gap in Japan due to various social factors. These include poverty, as well as differences in their home and school environments, and district of residence. There are gaps not only in learning basic academic skills but also in hands-on experiences that help to develop creativity and curiosity.
In this program, we provide diverse KANDO experiences to children who have had few such opportunities, by using our assets in the Sony Group, such as products, contents and technology and throughout partnership with non-profit organizations and other outside groups. The "KANDO Experience Program" focuses on workshops which contain STEAM*1 fields utilizing our latest technology and content.
"KANDO Experience Program" is offered to children in places where the educational inequality is most seen.
In the lower grades of elementary school, children spend an annual average of about 1,600*2 hours outside of school, such as after school or on vacation, which is longer than school hours. Hours spent outside of school is said to produce a gap in experience and opportunities which will have a great influence on children's growth.
Sony provides workshops using Sony Group assets at after-school care centers and "Kodomo Shokudo," community diners to offer dinner/programs to children.
There is a tendency that children who resides in rural districts or remote islands, away from the city, have less opportunities to experience workshops in STEAM fields and interact with diverse role models who may impact their future career options.
Sony provides MESHâ¢*3 programming workshops, creative experiences using toioâ¢*4 robot toys of Sony Interactive Entertainment, and music-related workshops offered by Sony Music Entertainment in rural districts or remote islands
These workshops are connected online to engineers at Sony Headquarters in Tokyo to interact, see the presentation from children and to advise them with ideas