Tobias Anderberg

Real-time 3D point-based photorealistic rendering, software engineering

Developed photorealistic real-time 3D renderer for use in real-time film and television virtual productions. Technology architect and lead for Sony's first Crystal LED Virtual Production stage. Researching and developing advanced real-time point-based generative rendering technologies for entertainment industry, including music, film and television. Fellow of the Institution of Engineering and Technology.

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