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FUTURE PROOF フューチャープルーフ

Sony - FUTURE PROOF : What is the Future of Accessibility?

A white rectangle on a black screen has black and white information separated into different sections.

ON SCREEN TEXT: EVERYONE 10+
E10+
ESRB
Alcohol Reference
Animated Blood
Fantasy Violence
In-Game Purchases

Inspirational music plays. A white logo appears in the top right corner of a blue background.

ON SCREEN TEXT: SONY

A wipe motion in the bottom right arcs upward, revealing a African American woman in a white room with her hair in two buns. Text appears vertically next to the video.

ON SCREEN TEXT: Diana Sinclair
Artist & Activist

DIANA
“Hey Nao!”

A wipe motion from the top left arcs downward, revealing an Asian woman with her hair in a ponytail and wearing a yellow sweater sitting in front of a bookshelf. Text appears vertically next to her video.

ON SCREEN TEXT: Nao Kondo
Artist & Entrepreneur

NAO
“Hey Diana!”

Now a bubble slides over a blue background from the left, revealing two animated videogame characters. The smaller character on the left is Clank, a silver robot with glowing green eyes and a red light atop his head. Next to him is a humanoid cat character, Rivet, with a yellow bionic arm. She wears an orange scarf around her neck and pilot goggles on her head. A purple bubble comes down from the top right and white text appears on the blue background.

ON SCREEN TEXT: What is the future of Accessibility?

In the bottom left is a partially opaque logo.

ON SCREEN TEXT: RATCHET & CLANK: RIFT APART

Along the bottom of the screen is white text.

ON SCREEN TEXT: Ratchet & Clank: Rift Apart™: available now. Mix of gameplay and cinematic footage

The videos and accompanying text of Diane and Nao reappear.

DIANA:
“Nao, what do you dream of when you think of an ideal world?”

Yellow subtitles appear as Nao speaks in Japanese.

ON SCREEN TEXT: My dream is to see the robots I’m building in the future. And the robots bring joy to everyone just by being there.

DIANA
“So it’s literally like this game. In a perfect world, the worlds that they transport you to are gonna be for everybody.”

The music changes to calm and melodic music. Inside an office building, two large portraits of Ratchet and Clank hang on the walls. A blue bubble comes up in the bottom right with white text inside.

ON SCREEN TEXT: Insomniac Games,
Burbank, California

Now a white model statue of Ratchet and Clank is hit by sunlight in a green room.

A middle-aged caucasian man with dark hair peppered with white and a greying beard sits in front of a dark textured background. A blue bubble comes up in the bottom left with white text inside.

ON SCREEN TEXT: Brian Allgeier
Director of User Research
Insomniac Games

BRIAN
“So a lot of times we find that accessibility features not only benefit people with disabilities, but they benefit all players.”

A woman’s hands use a game controller. Now the same woman sits in front of the dark background. She has long, curly brown hair and wears a striped shirt. A bubble comes up on the bottom left with white text.

ON SCREEN TEXT: Michele Zorrilla
Adv. Sr. User Experience Researcher
Insomniac Games

MICHELE
“Games are for everybody. I’ve been playing them since I was a kid. So many people enjoy them.”

Now Michele looks up at the game on a screen.

MICHELE:
“Giving players control like, over their own game experiences—it lets you play how you want to play. Like, accessibility is really usability.”

A screen shows game settings with a list of visual and contrast options on blue. Text becomes highlighted blue as Michele scrolls through the options.

ON SCREEN TEXT: VISUAL & CONTRAST OPTIONS
HIGH CONTRAST OUTLINES
HERO SHADER

An explanation is on the right.

ON SCREEN TEXT: Enable various shader and high contrast options to help with visibility. Use presets or customize each setting individually.

Ratchet, a normally orange humanoid cat character, appears green on the videogame screen and attacks giant red and orange robots in a black and white world, dodging red and blue lightning. Game stats are in the corners and the game logo is in the bottom left corner.

ON SCREEN TEXT: RATCHET & CLANK: RIFT APART

Along the bottom of the screen is white text.

ON SCREEN TEXT: Ratchet & Clank: Rift Apart™: available now. Mix of gameplay and cinematic footage

Now a young caucasian man with glasses and long brown hair sits in a lounge selecting video game settings on a television mounted to a turquoise wall. A blue bubble pops up with white text inside.

ON SCREEN TEXT: Sam Schaffel
Associate UX Accessibility Designer
Santa Monica Studio

Accessibility Consultant
Insomniac Games

SAM
“I started gaming when I was about five years old. It’s difficult for me to use my left hand.”

Now Sam sits in front of the dark background and holds up his left hand, showing how his fingers are curled in.

SAM
“I have no individual finger movement.”

In the lounge, Sam plays with only his right hand on the controller.

SAM
“My parents went to the doctors asking what they can do to help me, and one of the doctors suggested playing video games as physical therapy, and I’ve been playing games ever since.”

Sam wears a smile as he strides down a hallway of the building with windows behind him and shelves on the right.

Back in the lounge, he moves the joysticks on the controller with his right hand. He changes the settings on screen.

ON SCREEN TEXT: SHORTCUTS & GAME SPEED
SHORTCUT 1 MELEE THROW
70% GAME SPEED

SAM
“The doctor said it was a phase. The doctor was wrong!”

In front of the dark background, Sam laughs.

Now Sam smiles as he plays in the lounge with Michele and Brian sitting nearby, watching the screen and nodding. Small text appears along the bottom of the screen.

ON SCREEN TEXT: This production was created following stringent COVID-19 protocols and safety procedures.

In the game, Ratchet and Clank stand at the edge of a stage with a gear design and scowl upwards as a shadow passes over them.

Along the bottom of the screen is white text.

ON SCREEN TEXT: Ratchet & Clank: Rift Apart™: available now. Mix of gameplay and cinematic footage

SAM
“I’ve been playing games all my life and now I get to help make Ratchet & Clank. It’s wonderful!”

Brian sits in front of the dark background.

BRIAN
“What’s been great is with each game, we’ve been building on the features from the previous ones, and now Ratchet & Clank: Rift Apart has over fifty accessibility features. We can continue to build on that foundation—add more features with each game that we make.”

In the game, Ratchet slides and runs to the edge of a high-up landing, stopping at the end. On a starry purple background, a logo appears in orange and grey.

ON SCREEN TEXT: RATCHET & CLANK™
RIFT APART

Now a screen shows a blue tab with a list of settings.

ON SCREEN TEXT: ACCESSIBILITY SETTINGS
GAMEPLAY & CAMERA
TOGGLES & ASSETS
VISUAL & CONTRAST OPTIONS
SHORTCUTS & GAME SPEED
PRESETS

Quick shots show visual and contrast options listed under one tab, presets listed on a different screen, accessibility settings on another, new game selections on another, and a tab for selecting difficulty with Ratchet in cartoon on the right.

Now Brian presents a whiteboard with Ratchet, Clank, and Rivet doodles next to quick sketches of accessibility selections. A man with yellow-tinted lenses and a woman with sand-colored curly hair watch Brian’s presentation. As Brian writes on the board and adds to it, Sam is shown watching in the room and talking, along with Michele, who listens while holding a blue whiteboard marker. Small text appears along the bottom of the screen.

ON SCREEN TEXT: This production was created following stringent COVID-19 protocols and safety procedures.

SAM
“Every time an accessibility player would hit a barrier, fixing those bugs and enabling those gamers is what these accessibility features are all about.”

Sam sits in front of the dark background.

Now Brian stands, smiling at a TV as he plays the video game as Ratchet, with the character skating along a cable through a futuristic city toward a large balloon float of a green creature.

BRIAN:
“ think what excites me about the future of accessibility in general, is that it does encourage people to be more empathetic, and to create a better place for everyone to live in.”

Brian sits in front of the dark background.

Michele and Sam smile in the lounge room. Michele sits in front of the dark background.

MICHELE
“The more you offer, the more people can play, the more people can customize. I want to see the trend continue.”

Sam plays the video game with only his right hand using the controller as Michele watches, sitting with her legs crisscrossed and a laptop on her lap. Brian sits next to her, watching with a notepad in hand. Tiny white text appears at the bottom.
ON SCREEN TEXT: This production was created following stringent COVID-19 protocols and safety procedures.

The music ends and the inspirational music starts again. Now the videos and accompanying text of Diana and Nao reappear on a blue background. Yellow subtitles appear when Nao speaks in Japanese.

DIANA
“The way that they designed this game made me so excited for the future.”

ON SCREEN TEXT: How so?

DIANA
“Yeah, I mean, we have an opportunity to build a way more accessible digital space designed by and for the people who need it, and that’s everybody.”

ON SCREEN TEXT: I hope my robots are there too!

They smile.

A purple screen splits into two bubbles on a blue background. The left bubble has a white logo.

ON SCREEN TEXT: FUTURE PROOF

Japanese text is underneath. On the right is a white logo.

ON SCREEN TEXT: SONY

Colors pulse outward with a ding from the center of a dark background where a logo turns white as the background goes black.

ON SCREEN TEXT: SONY

The logo disappears, replaced by tiny white text.

ON SCREEN TEXT: ©2021 Sony Interactive Entertainment LLC.
Created and developed by Insomniac Games, Inc.
Ratchet & Clank and Ratchet & Clank: Rift Apart are registered trademarks or trademarks of Sony Interactive Entertainment LLC and affiliates.