Creating Kando, and Expanding Kando:
Sony's CES ® 2023 Press Conference

CES® 2023 commenced in Las Vegas on January 5, 2023 (U.S. Pacific Time). At the Sony press conference held prior to the event, CEO Kenichiro Yoshida introduced the latest Sony technologies, products, and content, and stated that collaboration with creators who create Kando (emotion) is essential to Sony's Purpose of "filling the world with emotion, through the power of creativity and technology."
Yoshida explained that the essence of entertainment is the "live" sharing of time and space, and that Sony will contribute to connecting the physical and virtual worlds through technology in the metaverse, mobility and other areas. Speakers from the worlds of movies, games, music, sports, and mobility joined the presentation to discuss the potential for expanding the scope of entertainment through technology. This article covers the key moments from Sony's press conference, together with video highlights.

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From AIBO to VISION-S: Sony's AI Robotics Evolution

Sony has been cultivating its expertise in the area of AI robotics for over two decades through the development of the AIBO entertainment robot and other technologies. Now, certain Sony engineers and product planners who were involved in the development of AIBO and other AI robots are working on VISION-S, Sony’s endeavor to evolve mobility into a space for entertainment.

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Two Years Since the Establishment of the "Global Social Justice Fund": Creating a World Where Diverse People Can Live in Harmony

In the two years since establishing the “Global Social Justice Fund,” Sony has provided support to more than 400 organizations working in the areas of Civic and Community Engagement, Criminal Justice Reform, Education, and Diversity Through Impact. Here is the progress of what the fund has accomplished so far.

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STEAM education fostering the power to create new value -
Sony Global Education's vision of education for the future

Programming education has become compulsory in elementary schools and children using tablets in the classroom, the educational environment surrounding children is undergoing major changes. Established in 2015, Sony Global Education (SGE) was one of the first companies to take notice of opportunities for new educational businesses such as STEAM* education and blockchain-based transcripts. The robot programming kit, KOOV is now being used in over 1000 classrooms nationwide. In this interview, we spoke with Masaaki Isozu, the founder and current chairman of SGE, about his ideas regarding the education of the future.
*STEAM: Science, Technology, Engineering, Art, and Mathematics.

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Is culture sustainable? A novel music education approaches both art and body

Many pianists overwork their bodies with years of extensive practice and end up terminating their own future as professional artists. In order to solve such problems, one researcher in the Sony Group is aiming to achieve a sustainable development of culture through driving novel music education that incorporates physical education based on scientific evidences. This edition of the Sony Corporate Blog will show how this researcher is working to support the musicians in breaking the limits of music expertise.

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