SONY

2022.12.05-12.10
STEF 2022 Special Site has been launched
November 21, 2022

The Exchange Fair for New Value Creation, “STEF”

STEF (Sony Technology Exchange Fair) is an annual internal technology exchange meeting
held within the Sony Group.
The purpose of STEF is to share diverse technologies
developed by each business and R&D organization,
and to exchange ideas and opinions with each other,
leading to the creation of new value.

To commemorate the 50th anniversary of the STEF,
a part of the STEF will be open to the public for the first time.
Please come and see a glimpse of the place where the diversity of Sony's businesses,
technologies, and people intersect.

Conference

Thinking about the future of technology with Sony Group’s engineers
Push our civilization forward and make this planet sustainable
[Opening Remarks] (English audio with Japanese subtitle)
Push our civilization forward and make this planet sustainable
Starts at 11:00 AM (JST)/3:00 AM (CET)/ Sun,Dec 04, 9:00 PM(EST)

Hiroaki Kitano, CTO of Sony Group, will talk about his vision and approach towards R&D and the direction of Sony Group's R&D activities.

Sony Group Corporation
Hiroaki Kitano
more info
Hiroaki Kitano Ph.D.
Senior Executive Vice President and CTO of Sony Group Corporation, KITANO is President and CEO of Sony Computer Science Laboratories, Inc., CEO of Sony AI Inc., President of The Systems Biology Institute, and Professor at Okinawa Institute of Science and Technology Graduate University. He is also a Founding President of the RoboCup Federation, President of International Joint Conference on Artificial Intelligence (IJCAI) (2009-2011), and Member of the AI & Robotics Council (2016-2018), and Quantum Computing Council (2019-2020) of The World Economic Forum, Fellow of the Association for the Advancement of Artificial Intelligence (AAAI) (2021-).
世界を感動で満たす3D-3R技術への挑戦
[Special Session] (Japanese audio with English subtitle)
Challenge of 3D-3R Technology to fill the world with emotion
Starts at 4:00 PM(JST)/8:00 AM(CET)/ 2:00 AM(EST)

Sony engineers will discuss the significance of their efforts in 3D-3R technology, which is one of the strengths of the Sony Group, in the axes of "content creation (input)," "rendering (processing)" and "interaction (output).

Sony Group Corporation
Kohei Asada
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Since joining Sony Corporation, Asada has been consistently involved in the development of audio/acoustic technologies while moving back and forth between R&D and business units. Asada’s expertise is in sound signal processing and algorithms. He has acquired rich knowledge of electronic devices and acoustic mechanism such as microphones and speakers through his business experience. By combining those expertise and knowledge, Asada’s strength is in technology development from an "acoustic system" perspective.
Asada contributed to the development of differentiating technologies such as digital noise canceling system for headphones and automatic sound field calibration technology for AV amplifiers, home theater, etc. In his current role, Asada leads the technology strategy and development of audio, with a focus on spatial acoustics.
Sony Semiconductor Solutions Corporation
Hiroshi Mukawa
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Mukawa led the invention, research, product development and commercialization of AR glasses as well as the development and commercialization of AR display modules. In his most recent role, Mukawa developed a prototype of AR glasses with spatial tracking and conducted demonstrations to the public. In his current role, Mukawa leads the product and technology strategy development recognizing the trade-offs among image quality, form factor, and cost of various optical display systems.
Sony Group Corporation
Hiroki Nagahama
more info
Nagahama’s expertise is in system software development and he has contributed to the development of several products including PlayStation2 development kit, multiple consumer electronics products using a common Linux-based software platform, low-power sensing processor and robotics products such as aibo and Airpeak. In his current role, Nagahama leads the R&D of end-to-end system architecture including real-time computer vision, 5G-based networks, distributed cloud systems and software development environment. Nagahama also leads projects in cloud gaming and metaverse.
Sony Group Corporation
Takahiro Nagano
more info
Since joining Sony Corporation, Nagano has been engaged in the research and development of video processing technology, including super resolution technology. Nagano contributed to the commercialization of various products through the development of high image quality engine for 4K/8K TV, projectors, and games, as well as electronic zoom, noise reduction, lens distortion correction, and color reproduction technologies for camera, smartphone, and medical endoscopes. In his current role, Nagano leads the research and development of external sensing for mobility, 3D image asset creation, telepresence and remote operation.
Sony Group Corporation
Kazumasa Nomoto
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Nomoto started his career with Sony Research Center in 1991 and engaged in the R&D of compound semiconductor quantum devices, nonvolatile semiconductor memories, organic electronics, flexible organic EL/electronic paper,etc. In his current role, he oversees technical management of R&D Center with a focus on AR/VR/XR technologies. Nomoto was a visiting scholar at the Massachusetts Institute of Technology from 1998 to 1999. Since 2017, he has concurrently served as a visiting professor at Keio University’s Leading Graduate School Program. Nomoto is also a member of the Japan Science and Technology Agency’s Project Evaluation Expert Committee and the Ministry of Internal Affairs and Communications’ Project Steering Committee. In 2021, Nomoto was conferred the SID fellow title from the Society for Information Display. Ph.D(Science).
Sony Group Corporation
Junichi Tanaka
more info
Tanaka conducted the research and development of image signal processing and video codecs that contributed to the product development of TVs, cameras and other video equipment. In his current role, Tanaka leads the research and development of spatial imaging technologies, including volumetric capture, the three-dimensional representation of humans such as digital human, the commercialization of spatial reproduction displays, and real space recognition technologies.
Sony Interactive Entertainment Inc.
Teiji Yutaka
more info
Yutaka has been engaged in the gaming industry for a long-time, since the development of first-generation PlayStation. In his current role, Yutaka leads the mid- to long-term research of leading-edge technologies that contribute to interactive entertainment such as gaming. Yutaka also conducts research on photo-realistic CG expression using real-time ray tracing technology and UI technologies with intelligent processing.
テクノロジーを用いたコンテンツ制作の最前線
[Special Session] (Japanese audio with English subtitle)
Latest contents creation with technology
Starts at 11:00 AM (JST)/3:00 AM (CET)/ Mon, Dec 05, 9:00 PM(EST)

Sony engineers will introduce the latest examples of both the use and provision of technology for the latest content production, and discuss future prospects with actual examples of video production.

Sony PCL Inc.
Daisuke Kobayashi
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Kobayashi began his career with Sony PCL as a first engineer in software development in 1999 and led the creation of R&D team and its expansion. Tanaka and his team have developed many original systems, such as an intelligent media player that enables 8K/120P high-resolution high frame rate playback.
In 2020, Tanaka explored the possibilities for new visual expression using game engines. From 2021, Tanaka serves as the General Manager of the Visual Solution Business Department and leads Sony PCL’s implementation of advanced video expressions including virtual production.
Sony Pictures Entertainment Inc.
Yoshikazu Takashima
more info
Takashima is engaged in a variety of business areas in Sony Pictures Entertainment such as technical support of movie/TV drama shooting, post-production, contents delivery, contents protection and marketing, as well as research, evaluation, and implementation of leading-edge technologies. Takashima also leads activities such as cloud and remote content production, the introduction and business launch of new video and audio formats, use of AI, machine learning and data analysis, application of Sony's R&D technologies to the entertainment domain, and evaluation of electronics products by working with Hollywood creators.
Sony Group Corporation
Junichi Tanaka
more info
Tanaka conducted the research and development of image signal processing and video codecs that contributed to the product development of TVs, cameras and other video equipment. In his current role, Tanaka leads the research and development of spatial imaging technologies, including volumetric capture, the three-dimensional representation of humans such as digital human, the commercialization of spatial reproduction displays, and real space recognition technologies.
Sony Interactive Entertainment Inc.
Teiji Yutaka
more info
Yutaka has been engaged in the gaming industry for a long-time, since the development of first-generation PlayStation. In his current role, Yutaka leads the mid- to long-term research of leading-edge technologies that contribute to interactive entertainment such as gaming. Yutaka also conducts research on photo-realistic CG expression using real-time ray tracing technology and UI technologies with intelligent processing.

Technologies

Some of Sony Group's latest technologies are open to public

Special

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